Since Armored Warfare [AW] entered open beta phase it’s started stealing hearts of many players while destroying dreams of others. Both groups in their comments were relating to the pioneer of tank games – known to everybody – World of Tanks [WoT] which they will compare AW to. In theory WoT habits will influence player results in Obsidian product. But will they for sure?
After playing several hundred of battles I noticed very worrying tendency of players moving erratically on battlefield. It usually leads them to their early elimination. This article should serve as a guide – which tank should I pick when I’m starting with AW, how to behave, what to do and what is my role on the battlefield? All following content is suitable for beginners and will not explain all game aspects. The same way there are two identical battles or shots (RNG), there won’t be a single, universal strategy. Game would be boring this way and grey matter in our brains would quickly be disappearing according to principle, that unused organ diminishes. But we are here to learn, right?
I will use word “tank” in relation to all armored vehicles.
In game we have 5 vehicle classes.
REMARK: in order to better understand role of each class I will compare them to WoT tank classes even though in Wargaming product one tank can have different roles. That’s not the case in AW.
- MBT – Main Battle Tank / Basic Tank – as name suggests, core of modern armies, their role in AW (dealing/receiving damage) mostly corresponds with heavy tanks in WoT,
- AFV – Armored Fighting Vehicle – nowadays they are multipurpose vehicles depending on their equipment (they can use missiles) and assignement. Their role in AW (scout/recon) mostly corresponds to light tanks in WoT,
- LT – Light Tank – they are rarely used this days (today light tanks described as tracked combat infantry vehicles armed with high-caliber cannon; in the past they were tanks with thin armor and low-caliber guns) and are replaced with with AFV. Their role (fire support) mostly corresponds with medium tanks in WoT,
- TD – Tank Destroyer – today they are support units specialised in destroying armored vehicles on battlefield. Their role in AW directly corresponds to tank destroyers in WoT
- SPG – Self-Proppeled Gun / Artillery – nowadays they support friendly units from long distance. Their role in AW is close to WoT artilleries with lowered damage.
As you can see both games have similar tank classes, but major difference is that vehicles in AW are specialized so that they will perform specific role on battlefield. In WoT tanks were more or less universal. For example 6th tier US tank T37 could be used as a scout, damage dealer and tank destroyer. Another examples are – using medium tanks and tank destroyers in WoT as scouts or artillery as tank destroyer. This difference between games is most likely the reason for so much confusion in Armored Warfare battlefield. To fix that I will briefly explain what you should do with each vehicle class and what tasks you should perform. If everyone in our team will play accordig to their vehicle class role then we will most likely celebrate victory. We will gain more reputation, money, experience and upgrading our tanks will be faster and more enjoyable. So how should we do it?
MBT – our task is to fight in front line so that you will deal damage and receive hits. It’s our duty to prevent enemy MBTs from progressing usually through urban areas (city/refinery) or nearby. MBTs should stick together. Separated are easy target and are quickly destroyed. In AW they are helpless in terms of scouting and without supporting vehicles they will have hard time to survive. If we have more HP than allied tank then our job is to take the damage for him (greater chance for non-penetrating hit or ping). This way you total firepower of your team will not diminish. MBT is the best choice for beginners – it’s the most forgiving tank.
AFV – our job is critical for team and the most difficult to perform. Scouting the battlefield is our top priority job. If we do it right then our whole team will deal more damage. We should spot as many targets as possible while remaining undetected. In order to do that you need to get into position where:
- we will have maximum field vision (hill)
- we will remain hidden (behind trees, bushes)
- we can quickly evacuate in case of being spotted
It is very important not to double another AFV. If we see that our scout is moving to specific spotting position then we should pick another so that as a team we will observe maximum battlefield area. Let’s not forget about unique ability to mark targets. Enemy tanks will receive increased damage while marked. If we are spotting we should restrain from shooting because it will temporarily lower our camouflage rating. This can lead to being spotted and your quick death. This in turn will significantly lower your team’s chances of winning the mach. Most of you will probably wonder – then how do I get the score without shooting? Armored Warfare appreciates your scouting actions much more than dealing damage. So when you look at battle results you will notice “Spot DMG” – the higher it is – the better. If you however be forced to engage in firefight then don’t stay stationary. Move and alter your movement – never drive in straight line. Often change your position and make it difficult for enemy to anticipate your movement. Never fight face to face – always try to drive around enemy tank. Don’t be afraid to use missiles and remember to keep penetration indicator (triangle inside your crosshair) green until missile detonation. AFVs because of their role and function in team are recommended to advanced players.
LT – our job is to support allies in places where they need us. We have an advantage of being fast so we should change flanks often. Before we attack we should always have map awarness and know what is the distribution of friendly and enemy tanks. Unique acceleration ability should be helpful in getting into position. Platoon that consists of few light tanks can be very dangerous “wolf pack” effective even against much stronger targets. If you don’t have habit of controlling the map and you like more stationary gameplay then this type of tank is not for you.
TD – our task is to support allies with our heavy firepower and keep friendly spotters alive. Most of the time we will prowl on edges of the map looking for places where we can snipe into regions where potential the heavies battles will occur. Once we get spotted we use our mobility and immediately change position. Tanks Destroyers are very often equiped with wheels instead of tracks. In early game it will be additional difficulty for you because you cannot turn hull without moving. This requires some experience. Tank Destroyers are recommended for player who like to stay far from the front line.
SPG – our objective is to support our team while staying far away from the actual battle. We can engage enemies, hide our vehicles with smoke rounds, spot enemies with flares and even disable electronics with with EMC rounds in the future. All this is available thanks to diversity of ammo rounds. Remember that when you shoot with artillery enemy artillery will know the sector you were shooting from. After another shots from the same position they will know more precise location.
It means that you have to constantly reposition yourself and watch for enemy SPGs in order to find them and destroy. Once enemy SPG is destroyed we don’t have to reposition anymore and it’s easier to aim other tanks. This will surely influence course of the battle. Remember that in artillery mode you can you can easily navigate map by using CTRL and right clicking sector on map which you want to target. Our cannon will immediately start to turn and crosshair will focus. Artillery crosshair can have two colors: blue (if it’s possible to hit target) or red (when path is blocked, need to reposition). In AW there is special indicator that informs you about incoming artillery fire which means that our targets will know you are shooting them (except enemy artillery).
You need to watch your enemy and anticipate where he moves after getting above notification. Then aim in front or behind his tank. There can be no more than two SPGs per team. Even though with artillery you cannot stay in place everyone can play it – it’s fun and relaxing.
I’m fully aware that there’s much more to explain but this article should be just enough to get you started with Armored Warfare adventure and more than enough to find out which vehicle class fits your playstyle.
See you on the battlefield. Voolf.